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Old 2010-07-19, 16:48   #1
boilerrat
Default "Safety" IED detonators

After seeing the new "unarmed" slot on the supply trucks, I began to think of other applications which leads me to thinking about my past accidents while placing explosives.

If there is any bit of lag while placing IEDs, you sometimes end up clicking one too many times and blowing yourself up.

So my suggestion, add the detonator to the number 9 slot since Insurgents do not carry bandages.

Is that possible?

Would this be able to be used on bomb vehicles?
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Old 2010-07-19, 17:01   #2
rushn
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Default Re: "Safety" IED detonators

i think thats possible but if you are carefull enough it shouldn't happen
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Old 2010-07-19, 17:04   #3
boilerrat
Default Re: "Safety" IED detonators

I know what you're saying, but if I was placing an IED... I wouldn't have my finger on the button when I drop it.

So this could be more of a common sense / realism fix.
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Old 2010-07-19, 17:21   #4
Spec
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Default Re: "Safety" IED detonators

Then again, IEDs aren't really the safest devices in real life either, you could claim the clicking was actually a malfunction of the bomb itself :P

On a more serious note - sure, if it's possible. Though I guess explosives and detonator have to be in the same slot as it was in BF2, but maybe I'm wrong.


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Old 2010-07-19, 18:31   #5
Sgt.BountyOrig

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Default Re: "Safety" IED detonators

I dont think so, it would be like SL placing builds and SM building them.

And rather, when you place said IED, why not become "Unarmed" and be made to right click to switch to phone
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Old 2010-07-19, 19:02   #6
Spec
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Default Re: "Safety" IED detonators

Quote:
I dont think so, it would be like SL placing builds and SM building them.
SL-placed objects are "vehicles" methinks. They have a "wreck" state, some of them (TOW, HMG) can be "entered" etc. They simply don't move. SM building them are doing what an Engineer in Vanilla does, it's just a shovel, not a wrench.
I don't think these things have anything to do with how explosives work.

Even if you spawned an IED "Vehicle", and had another object in the inventory to "shovel" it - that would hardly work remotely without seeing it. I don't know anything in this game that can remotely be triggered except for things that use the C4-like code.


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Old 2010-07-19, 19:40   #7
alberto_di_gio
Default Re: "Safety" IED detonators

Quote:
Originally Posted by Spec_Operator View Post
Then again, IEDs aren't really the safest devices in real life either, you could claim the clicking was actually a malfunction of the bomb itself :P
love that point of view. INS blowing themselves irl life is not very rare
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Old 2010-07-19, 20:04   #8
rushn
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Default Re: "Safety" IED detonators

Quote:
Originally Posted by alberto_di_gio View Post
love that point of view. INS blowing themselves irl life is not very rare
i think it should be kept normall or at least low priority since there is other stuff that needs work
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Old 2010-07-19, 22:25   #9
myles
Default Re: "Safety" IED detonators

Quote:
Originally Posted by rushn View Post
i think it should be kept normall or at least low priority since there is other stuff that needs work
Well it wouldint take that long to do i guess
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Old 2010-07-19, 22:28   #10
Looy
Default Re: "Safety" IED detonators

How about alt firing mode for HATS/LATS/RPGS is safety on mode to?
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