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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2010-07-22, 07:35   #1
MadTommy
Supporting Member
Default Restrict/add animation to kit pick up (G)

Basically i'm suggesting a way to stop the exploit of players quickly picking up kits for a variety of reasons / hot swapping kits.

This happens by almost all players all the time.. i do it all the time, for bandages, ammo, better weapon, for the medic kit, to cycle between medic and hat or similar...

What i suggest, IF POSSIBLE, which it way not be is; to add some sort of delay, like when arming the HAT... to simulate the picking up of the kit, rifle, magazines etc etc.

In reality this would take at least 30 seconds or so to search a body and collect and store its contents on your person.... being able to do this in game in a nano second is used as an exploit. This would mean you can still take kits off dead people but you would have to think about it and only do it when it's appropriate.

Anyway food for thought. Apologies if this has been discussed or suggested previously.. i searched and found nothing.
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Old 2010-07-22, 08:16   #2
Looy
Default Re: Restrict/add animation to kit pick up (G)

Don't know about this really. Its unrealistic to take 30 seconds to grab some ammo or a bandage of a corpse or just its primary weapon. IIRC it's also impossible to add new animation to characters, only change the ones we currently have.

Basically its the way the kit system is unrealistic that is the problem. You should be able to take as little or as much equipment as possible from the corpse and add a time delay proportional to the amount of stuff you took. But we're stuck with having to choose just one speed.

Kits are hard coded though.
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Last edited by Looy; 2010-07-22 at 08:24..
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Old 2010-07-22, 08:18   #3
master of the templars

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Default Re: Restrict/add animation to kit pick up (G)

How is this being exploited?

There is still the 3-4 second delay when a weapon from the new kit is selected, if you needed to i'm sure you could pick up an enemy weapon of the ground in 4 seconds.
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Old 2010-07-22, 08:46   #4
PLODDITHANLEY
Supporting Member
Default Re: Restrict/add animation to kit pick up (G)

After a victorious attack those kits to be pillaged are the reward, a few ammo bags and a special kit and I'm happy.
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Old 2010-07-22, 09:07   #5
Boris.T.Spider
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Default Re: Restrict/add animation to kit pick up (G)

Dunno, in once scenario all your doing is going into someone's kit to get a bandage or ammo bag, in the other scenario you have already gutted the equipment and removed it from the body as left it ready as a backup weapon so wouldn't have to search it each time. If were talking about a kit from your own side, the only thing your going to be picking up realistically is his specialist equipment, ie rope or eppi-pen, even with a HAT, all your taking is the secondary weapon which is already loaded. Too many variables affect the speed that you would be able to get a kit of the ground and ready, in one case, that of looting an enemy body it is too quick, in all other cases a 30 second delay would be unrealisticaly slow, I think it is probably best left as is.
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Old 2010-07-22, 09:41   #6
Dev1200
Default Re: Restrict/add animation to kit pick up (G)

I don't see any problem with a "Delay" for picking up the kit. This would introduce many new tactics and procedures =)
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Old 2010-07-22, 11:05   #7
Haji with a Handgun
Default Re: Restrict/add animation to kit pick up (G)

Leave it as is. All delay would do is just kill your entire squad.

Example:A firefight is happening, the medic just happens to be killed. What do you do? Pick up his kit. But uh oh, it takes 30 seconds to arm and so your time would've been much better spent shooting. And your squad dies because the kit didn't arm fast enough.
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Old 2010-07-22, 12:20   #8
Calhoun
Default Re: Restrict/add animation to kit pick up (G)

I think the easiest and best way to discourage the abuse of the kit request feature is to remove the desire to abuse it. Reducing the time needed to resupply a trivial and small item such as a field dressing, hand grenade or incendiary grenade, would remove the desire to use the kit request feature to quickly procure the same exact item that would otherwise take a long time to resupply.

And I don't see this as being practical if you needed to quickly switch from one weapon to another in order to survive, such as if you ran out of ammunition and needed to take a weapon from an enemy you killed. The only way to fix that would be adding the ability to switch one weapon in your kit for one weapon in another kit and even if this were possible, it would be able to be abused to tailor your own kit.
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Old 2010-07-22, 12:43   #9
Sir.Grossi
Supporting Member

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Default Re: Restrict/add animation to kit pick up (G)

I see where you are comming from Tommy, it's irritating to come up against a player
who has the ability to utilize a ranged weapon/AT etc and also having access to medic or CQB
weapns at the drop of a hat. Becoming like the 'Swiss Army Rambo'

However, IRL if you were stationary/defending it would be conceivable to have access to
other weapons and create your own mini-cache to cover a number of alternatives.

So in fact if you were holed up in a room and had sufficient ammo, you might have 2 additional
rifles loaded and ready to go rather than reloading your own. Or giving you the option between
a long range rifle or CQB shotgun, and thus having the ability to make a stand whilst waiting for back up.
As and when you decide to leave your spot you can't take it ALL with you.

So, in essence I don't think it is a big problem, the fact that it gives players the ability to do this
is one for the DEVs to consider in terms of whether this promotes team play or not. IMO
it is not a problem as it does in fact mirror what can be achieved in real life.

Leave it as it is.

ps in ArmA/OA you can do exactly that, i.e. equip yourself or a vehicle or a
spot/position with as many weapons as you have time to organise.


[RIP]Sir.Grossi
PR GC
www.rustyinplaces.org
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Old 2010-07-22, 12:45   #10
Staker
Default Re: Restrict/add animation to kit pick up (G)

Quote:
A firefight is happening, the medic just happens to be killed. What do you do? Pick up his kit. But uh oh, it takes 30 seconds to arm and so your time would've been much better spent shooting. And your squad dies because the kit didn't arm fast enough.
"I'M LOOKING FOR THOSE EPIPENS, WHERE THE ... DID HE PUT HIS EPIPENS!??"

To be a bit more serious, in my opinion 30 sec could be a bit too long since almost everything that has something to do with time has to be an average. At least when working with BF2's engine. Sometimes you'd only check for that field dressing or any other thing that might've been carried.

However instantly being able to take everything is a lot worse than 30 seconds delay for it. Covering a guy who's searching bodies could be concidered as a form of teamwork.
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Last edited by Staker; 2010-07-22 at 16:42.. Reason: tpyo
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