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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2006-01-21, 12:56 | #11 |
Retired PR Developer
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Yeah wadup homes is u du' bing bing
back to topic it would be nice if your guy had a chest and a sling just to swing your weapon around on when you get out your pistol would be nice too. |
Harrod200:"Fire.exe has committed an illegal operation and has been shut down" Raniak : "Warning: May crash if fired upon." M4sherman: "like peter pan but with tanks" [R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering." |
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2006-01-21, 14:17 | #12 | |
Join Date: Jun 2005
Posts: 586
Location: UK - Middlesbrough
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Yes you have low poly models for 3rd person and higher poly models for 1st, but. The point im pushing was that if you want minute details like slings and animations and visable isolated weapons and items your adding up a large list that has to be deducted in one way or another. View Distance or lower; Detailed Worlds, Players, Vehicles, even smaller player count or World Size. You really have to decide whats important. Personally i would rather the view distance be increased whatever the cost. | |
2006-01-21, 17:44 | #13 | |
Join Date: Nov 2005
Posts: 604
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The "minute details" are only in effect within like 10-20m. That's a tiny portion of a possible 1000m+ view range. But granted, it would hog down if you can gather 64 players hugging each other within a 20m radius | |
2006-01-22, 15:05 | #14 | |
Join Date: May 2005
Posts: 477
Location: brighton, uk
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but seriously, is it possible or not( slinging ur weapon, not the ipod, but that would be cool) | |
2006-01-22, 16:08 | #15 |
Join Date: Nov 2005
Posts: 475
Location: The Woods..
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A simple solution to this wouldn't take too much. Look at the Anti-Tank class. He has a launcher on his back, seemingly extra ammunition for the one in his hand. On the back would most likely be where a soldier would holster his automatic firearm if it was not needed, not dangling from the shoulder..
Maybe there is a way to get the weapon to go on the soldiers back when it's not in use? It would be a lot more efficient than having to do animations for it dangling on the soldiers shoulder. I've always disliked the idea of these big automatic weapons just simply disapearing when you switch to your knife. |
2006-01-23, 13:47 | #16 | |
Join Date: Jun 2005
Posts: 586
Location: UK - Middlesbrough
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Quote:
You will notice if you take a look at the wireframes of the player models, vehicles and weapons that not only are the models not as dense as BF2 models but the textures look 'cartoony'. That look is caused because they used smaller Texture maps with less detail. Far Cry used Bump Mapping very well to squeeze detail out of lower poly models. Also the 'Fog' can never be removed in BF2 regardless of the map. By fog im refering to when the engine renders the map and entities. I noticed that by editing the text file so that the fog was view distance was maxed you could see the map perfect but not the entities until they got within the normal view. Games are limited only by hardware. Until the standard of Computer and Graphics processing power is much larger you will not see any games that can do every aspect of a game with much higher quality. Ie: Lag Free Huge Maps 64 players+ Large texture maps Dense models maxed view distance. But it will arrive shortly. Intel say they will have a 10GHZ cpu out by the end of 2006 | |
2006-01-23, 15:27 | #17 | |
Join Date: Nov 2005
Posts: 604
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Anyway, I dissagree that games are limited by hardware. I'd say the hardware is limited by the game | |
2006-01-24, 13:20 | #18 |
Join Date: Jun 2005
Posts: 586
Location: UK - Middlesbrough
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Ok, Lets say games are limited by technology. Wheather that be software or hardware it is not possible to have the dream game yet.
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2006-01-24, 15:02 | #19 | |
Join Date: Nov 2005
Posts: 604
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2006-01-25, 09:09 | #20 |
Retired PR Developer
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Looks like I'll have to stick to good old Far Cry then
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down" Raniak : "Warning: May crash if fired upon." M4sherman: "like peter pan but with tanks" [R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering." |
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point, slings |
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